32 published lines you can read turn by turn — the play order, what each beat costs, and the board it leaves behind.



Cerberusmon asks for one card off your hand and gives you an Option out of your trash for two less. Throw a Dobermon at it and the Dark Field you just bought plays that same Dobermon straight back out of the trash, for nothing. Dark Field is the part worth watching though. It hands you your bottom security card, then places itself face up as the new bottom security, so the Option you spent is not spent at all: it is a standing effect sitting inside your own security stack, giving every Titan you own Blocker, and plus 3000 the moment a Plutomon is on the table. A turn later Plutomon lands, that same clause finds the name it was waiting for, and one more card off the hand buys a free Orochimon out of the trash that switches off their Mega, plus the deletion Plutomon was holding for the next time a hand got trashed from. Every cost and effect line is the printed BT-26 text.
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Glowing Dawn Tamers bury face-down deck cards under themselves, and the whole deck spends them as a second currency. Here one Gekkomon attack trashes a face-down to digivolve into Cougarmon for zero, Cougarmon trashes two more to digivolve into Murasamemon for free, and Murasamemon trashes one to drop a Liollmon at no cost, all inside the same attack. The memory gauge only ever pays for Habakirimon, the Lv.6 that refuses to leave the table and unsuspends itself for extra swings. The line is the one Travis Sawyer took to top 8 at a TAK Games Regional in Oceania, and every cost is the printed one.
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HiAndromon reveals three cards when he ATTACKS and plays a machine out of them for free. Megadramon is standing next to him with a clause that reads 'when any of your Machine, Cyborg or ME Digimon are played' and answers by firing its own deletion. The body that just arrived is then fuel for <Alliance>, which HiAndromon printed onto every ME Digimon you own: suspend it, and the attack grows by its DP and checks an extra security card. One declaration, three payments.
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Vulcanusmon digivolves for 3 over any Lv.5 with the [TS] trait and links up to two cards from your hand or trash without paying their costs — so the Options you already spent come back as equipment. Each link card then <De-Digivolve 1>s every Digimon your opponent has: two links, and the stacked Mega across the table is suddenly a Lv.4 that Soul Fear's linked effect deletes on the attack Vulcanusmon's own text grants. Costs and card text are the printed ones, read against the catalog and CR Ver. 4.2.
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Plutomon digivolves for 4 and its cost is a single card from your hand. That one discard does three jobs at once: it pays for the effect that pulls ZombiePlutomon out of your trash at 7 memory off, it is a hand being trashed from, which is exactly the window Plutomon's other clause waits for, and the board it clears makes room for the second Lv.6 to land. Then ZombiePlutomon trashes one more card and deletes a Level 6, while its own standing clause starts squeezing both hands down to four cards every time the opponent commits anything. Every cost and effect line is the printed BT-26 text.
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The Iliad deck reads security stacks the way other decks read the trash: as a resource that pays when it moves. Wide Plasment lifts your own top security card into the hand on arrival, and Jupitermon: Wrath Mode turns the habit into a weapon: once per turn, when any security stack loses a card, one of their Digimon gets -15000 DP, which deletes nearly every body in the game. And its [Counter] clause makes the trigger a trap: when they attack, it trashes your own top security at counter timing, recovers two, and the removal deletes the attacker before the swing lands. Costs and effects are the printed BT-26 preview texts; the set is not out yet, so this is the package as designed, not a tournament list.
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The TS deck treats the deck itself as a battery: every card an effect sends back to it triggers something. Toya Kuga turns the trash into memory, Chronomon: Holy Mode deletes on arrival and recovers by returning cards, and Chronomon: Destroy Mode strips five stacked cards off three of their Digimon and then deletes one more, because its own return fed its own trigger. The trap is Giant Slayer: a 14000 Blocker whose printed answer to removal is to digivolve into Chronomon: Destroy Mode from your hand for free, on their turn. This line shows both roads, and the combo forks where their decision does. All costs and effects are the printed ones from the BT-26 catalog; the set has not released yet, so this is the package as designed, not a tournament list.
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Appmon does not climb, it attaches. Gaiamon links a free Appmon card every time it attacks, and each link unsuspends it and trashes the top of their security, so one body takes two swings and a card off the stack in the same turn. The second half of the trick is the clause everyone skips: Gaiamon links to any of your Digimon, not only itself, so a spare Gatchmon on the board is a whole extra link slot and a whole extra swing. Costs, link requirements and link effects are the printed ones from the BT21 catalog.
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Plutomon costs 13, but only if you are rich. Empty your hand first and he costs 7, and then the single card you discard to his effect pays for two things at once: Cerberusmon: Werewolf Mode comes back from the trash for free, and that same discard deletes every one of their lowest level Digimon. Three turns, one central interaction, and a wall that keeps working after your turn ends. Every cost and effect line is the printed BT-26 text.
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DATA SQUAD does not remove a board, it stops it. Lilamon suspends one Digimon and that single suspend is the currency: Yoshino suspends herself to digivolve you into Rosemon mid-turn, Rosemon suspends two more and those two pay for a free Tamer, and next turn that same Tamer is the price of a Burst Digivolve that costs nothing. Three turns, one interaction repeated, and a Mega that trashes security without ever winning a battle. Costs and card text are the printed BT-26 ones.
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Neptunemon does not look at what their board costs, it looks at how many digivolution cards each body is carrying, and it bottom-decks everything tied for the fewest. Against a board that just went wide that is the two bodies they played this turn, while the Mega they spent three turns assembling stays exactly where it is. That is fine, because it is the only thing left to hit, and Venusmon arrives next turn to trash its whole stack and stop two of their pieces suspending, which is the same as stopping them blocking. Underneath all of it the cards you climbed past are still working: Garurumon suspends one of theirs when you attack, WereGarurumon plays a free body, and Gomamon draws the moment Neptunemon stands back up. Every cost and effect line is the printed BT-24 text.
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Most decks protect their security. This one spends it. At three cards or fewer Venusmon costs five less, Jupitermon trashes your top security card to hit one of theirs for -13000, and being down to one card is exactly the condition that hands you two back. Elecmon converts security into cards in your hand while attacking, so the stack is a resource you cycle rather than a life total you defend. Costs and card text are the printed ones.
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Marcus Damon is a Tamer who becomes a Digimon, attacks, and gets paid for suspending. That single event draws you a card off the egg, takes 2000 DP off one of theirs, and digivolves one of your Digimon into a yellow Greymon card in your hand for nothing, which climbs you to the Lv.6 for nothing — the Lv.7 on top costs its honest printed 4. Then Burst Mode attacks by suspending your Tamers on purpose, for an extra security card each, and the chain runs again. Costs and card text are the printed ones.
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Everything in this deck is listening for the same event: a card leaving your opponent's security stack. Dimetromon pays a memory for it, Lamiamon plays a free body for it, and Styracomon deletes one of their Digimon for it. The trick is that you do not need to attack to make it happen, because Lamiamon and Styracomon trash security cards by themselves, so the deck triggers its own engine on your terms. Costs and card text are the printed ones.
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The DNA digivolve is free and it pays you twice on the way through, once from Stingmon and once from the Tamer, and the Tamer throws in three digivolution cards off their board for having done it. That is the ramp. The payoff is Paladin Mode, which trashes every digivolution card they have left, and a Digimon with no digivolution cards is exactly what Paladin returns to the bottom of the deck every time it attacks, unsuspending itself as it goes. Two effects that only make sense together. Costs and card text are the printed ones.
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WarGrowlmon leaves one line behind when you climb past it: whenever an effect deletes one of their Digimon, a Gallantmon of yours unsuspends. Crimson Mode deletes all of their highest-DP Digimon when it arrives, its printed attack trashes their top security card before the check even happens, and the other printing sits in your hand as a Counter for their turn. Costs and card text are the printed ones.
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Susanoomon does not need a board. It needs ten Tamer or Hybrid cards, from your hand or your trash, put at the bottom of your deck, and then it digivolves out of one of your Tamers as if that Tamer were a Lv.6. It arrives deleting something and it checks three security cards per attack, so the turn it lands is usually the turn the game gets short. Costs and card text are the printed ones.
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Read the last line on Magnamon (X Antibody) and the deck writes itself: when a card is removed from a security stack, either stack, you may fire its arrival effect again, and that effect makes it untouchable by their cards and unsuspends it. Attacking removes a card from their security, so it stands up after swinging. Being attacked removes a card from yours, so it blocks and stands up again. Blinding Ray trashes your own top security card for two memory, which is both the ramp and a trigger. Costs and card text are the printed ones.
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Every card you hand your opponent in this deck comes back to you as memory, and once they are holding nine, the pile itself is the target: attacking shuffles their hand back down to eight and unsuspends Burst Mode to swing again. Thomas draws for both players, Gaomon pays you for their draw, and Burst Mode returns one of their Digimon to the hand it is about to punish. The Tamer that fuels it is also the cost of the Burst Digivolve, so it goes back to your hand and gets replayed. Costs and card text are the printed ones.
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Every copy of Vemmon in this deck gets spent more than once. On the board it suspends to dig for the next piece, from under a stack it takes a memory off the digivolution, four of them out of your trash buy a free Ragnarok Cannon on the way in, and four of them out of the digivolution cards refuse to let Galacticmon leave the battle area. Then Galacticmon deletes a Digimon at the start of every turn without asking for anything. Costs and card text are the printed ones.
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Leviamon (X Antibody) sits in your trash reading their side of the table. The moment an effect plays one of their Digimon or Tamers, one of your bodies digivolves into it without paying anything, at any point in the turn, and it arrives deleting a Tamer plus a level 3, a level 5 and a level 7. Beelzemon feeds the trash it lives in and rebuilds the breeding area when it dies. Costs and card text are the printed ones.
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The Seven Great Demon Lords deck counts to seven twice. First into the trash, where seven different Demon Lord names are a resource rather than a graveyard, and then under Ogudomon, which scoops all seven up when it arrives and deletes something for having done it. The second count is the payoff: give those seven cards back to the bottom of the deck on an attack and seven of their Digimon and Tamers go, with the leftovers coming off their security stack instead. Costs and card text are the printed ones.
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Nothing in this line asks for a card in your hand. Impmon looks at your trash mid-attack and, at twenty cards, digivolves into a Beelzemon that is already down there for three memory. Blast Mode then deletes an entire level of their board and takes one extra security card for every ten cards in the trash, so the pile you spent the early game building is the deck you are actually playing. Costs and card text are the printed ones.
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Hidden Potential Discovered! costs zero and makes your next green digivolve cost 5 less, if you suspend one of your Digimon to do it — which is exactly why it is restricted to one copy, and this line runs one. That single free Lv.6 sets the engine going: Pomumon, tapped by an effect, taps one of theirs; Sunflowmon draws you a card from under the stack; Hydramon arrives at full price and refunds it, turning their taps into memory and bottom-decking a suspended Digimon at end of turn without killing it. The engine is the BT-10/EX-3 green suspend deck as documented; costs, card text and the restriction are the official ones.
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Superior Mode costs 15 and nobody ever pays that. Its DigiXros takes any number of Xros Heart or Blue Flare cards with different card numbers, each one taking a memory off the price, and placing a Shoutmon underneath unlocks the part that matters: those cards can come out of your trash. A dozen dead cards later the Lv.7 costs three, and it arrives by sending one of their Digimon and every card under it to the bottom of the deck. Costs and card text are the printed ones.
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Jesmon GX asks for one thing on the way in: a Royal Knight card costing 13 or less, from your hand or your trash, placed underneath. You get that card's [When Digivolving] effect as if GX had printed it, and you get a permanent +1 to how much security GX takes, for each knight down there. Bury Gankoomon and it plays a Sistermon out of your trash for free on the way past. And when they finally trade for GX, the deck rebuilds the same tower out of the trash they just filled: Gankoomon over the SaviorHuckmon still standing, the second GX over Gankoomon, the dead Jesmon buried underneath, Blitz swinging for the game. Costs and text are the printed ones.
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Koji buries five Hybrids to become a Lv.5 you can digivolve out of, and from then on the deck runs in a circle. MagnaGarurumon returns one of those Hybrids to your hand to bounce one of their Digimon of the same level, and a card arriving in your hand is exactly what unsuspends your Digimon, gains you a memory and makes it unblockable. Remove something, attack again, remove something else. Costs and card text are the printed ones.
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Takuya Kanbara is a Tamer until you bury five Hybrid cards from your trash underneath him, at which point he counts as a Lv.5 red Digimon and EmperorGreymon digivolves straight out of him. Those five cards then do a second job: every time EmperorGreymon is blocked it unsuspends and gains a memory for each Hybrid in its digivolution cards, so the answer to it funds the next attack. Costs and card text are the printed ones.
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Every Lv.5 Cyborg you bury does four jobs. Chaosdramon places up to three of them on the way in and de-digivolves one of their Digimon for each. Machinedramon, already underneath, refuses to have its DP reduced and can be saved by trashing two of the same cards. And Chaosdramon X copies every Machinedramon and Chaosdramon effect in its own digivolution cards, so the stack stops being history and becomes the card text. Costs and card text are the printed ones.
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Omekamon only offers the deal when you have one security card or fewer, which means this line is not something you build toward, it is something you cash in when you are losing. Five memory puts a Blocker down, the Blocker reads your empty security and turns into a 16000 Omnimon (X Antibody) for nothing, and Omnimon deletes every other Digimon on the table and bottom-decks one of theirs. Then it attacks without suspending, so it is still standing to block on the way back. Card text and costs are the printed BT-20 ones.
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Fighter Mode has <Blast Digivolve> in the hand as a Counter, so it does not wait for your turn: it arrives in the middle of their attack and immediately sends one of their Digimon to the bottom of the deck. After that it stops being a body they can play around, because at the end of each of its attacks it unsuspends and, with Dragon Mode underneath, bottom-decks one of their suspended Digimon on the way up. Costs and card text are the printed ones.
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