Naruto Card Game (Bandai): everything we know so far
On 29 July 2026 Bandai finally said how the game works. Five card types, Chakra as the resource, and a win condition. Then Gen Con 2026 put demo decks in players' hands, and by the end of the weekend roughly two dozen cards were readable, Leaders and all. The tour that follows is public: New York, Melbourne, Essen, Paris and Lucca before the year is out, then a Summer 2027 worldwide release. This page collects every fact Bandai has published, what the demo cards showed, and, just as carefully, everything still unannounced.
Last updated: Updated after the Gen Con 2026 weekend, when scans of the demo-deck cards reached community databases and the readable pool jumped from one card to roughly two dozen. Updated as information lands.
- Publisher
- BANDAI CO., LTD., Card Business Department, under the BANDAI CARD GAMES brand animenewsnetwork.com
- Announced
- 18 June 2026 animenewsnetwork.com
- Playable debut
- Gen Con 2026, 30 July to 2 August 2026, Indianapolis naruto-cardgame.com
- Next outings
- New York Comic Con (8 to 11 October), PAX Aus (9 to 11 October), Spiel Essen and Paris Games Week (both 22 to 25 October), Lucca Comics & Games (28 October to 1 November) naruto-cardgame.comprnewswire.com
- Worldwide release
- Summer 2027, narrowed from "2027" at the 29 July reveal. No month or street date. naruto-cardgame.comnaruto-cardgame.com
- Rules published
- Yes, since 29 July 2026: an official overview covering card types, resources and the win condition naruto-cardgame.com
- Win condition
- Reduce the opponent's Leader's Life to 0 naruto-cardgame.com
- Deck
- 51 cards, 5 Chakra cards and 1 Summon card (the Japanese page reads it as 1 Leader + 50) naruto-cardgame.comnaruto-cardgame.com
What the Naruto Card Game is
BANDAI CO., LTD. announced the NARUTO CARD GAME on 18 June 2026, built on Masashi Kishimoto's NARUTO. It is published through Bandai's Card Business Department, under the BANDAI CARD GAMES brand. Several outlets reported Bandai Namco. That is wrong.
Bandai's own framing of the game is one sentence long: it is "designed as a strategy-focused title for the competitive trading card game audience". That line is the entire official description of how it plays.
Source: prnewswire.com
I'm glad to see the world of NARUTO grow larger once again. I truly hope these cards find their way to both your hands and your hearts.
Source: animenewsnetwork.com
The scale behind it: the NARUTO manga has passed 250 million copies in circulation worldwide. This is also Bandai's second run at an English Naruto card game. The previous Naruto Collectible Card Game launched in 2006 and ran until 2013. So this is the first official Naruto TCG in over a decade.
Sources: prnewswire.comicv2.comkotaku.com
Not the same thing as Naruto Mythos
Naruto Mythos is a different game, from a different company (CICABOOM S.r.l., Genoa, Italy), and it has been on sale since March 2026. If that is what brought you here, read the side-by-side comparison.
Where things stand: the calendar
Seven dates now define the road to launch, and for the first time the calendar runs unbroken from here to release.
18 Jun 2026
The game is announced
BANDAI CARD GAMES reveals the NARUTO CARD GAME, built on Masashi Kishimoto's NARUTO. The announcement carried a new key visual of Naruto Uzumaki and Sasuke Uchiha, a teaser video, a commemorative illustration, and a comment from Kishimoto himself.
Sources: animenewsnetwork.comanimecorner.me
21 Jun 2026
Gen Con tutorial tickets open
Registration for the Gen Con 2026 Tutorial Sessions was set to open at 12:00 PM PDT through the official Gen Con site. A Gen Con admission badge is required on top of the (free) session ticket.
Source: naruto-cardgame.com
29 Jul 2026
The game is finally described
The countdown ran out at 14:00 UTC. Bandai published an About page covering five card types, Chakra as the resource, the deck composition, the win condition, and card images. A second announcement followed the same day: BANDAI CARD GAMES Fest 26-27, across 11 locations worldwide. The release window also tightened, from 2027 to Summer 2027.
Sources: naruto-cardgame.comnaruto-cardgame.comnaruto-cardgame.com
30 Jul – 2 Aug 2026
World debut at Gen Con 2026
The first time anybody outside Bandai plays it. Indiana Convention Center, 200 South Capitol Avenue, Indianapolis. Booth #605 in the Exhibition Hall. Tutorial Sessions run in Event Room #121.
Source: naruto-cardgame.com
8 Sep 2026
NARUTO Night at Yankee Stadium
The first time a card from this game is handed out at something that is not a game convention. Yankee Stadium, One East 161st Street, the Bronx. Bandai gives away the CP-001 Chakra Card -New York Yankees Ver.-, a Chakra card carrying the Yankees logo, on the Yankees' own distribution terms rather than through a Tutorial Session.
Source: naruto-cardgame.com
Oct – Nov 2026
The tour continues
Bandai has named the next stops, with dates: New York Comic Con (8 to 11 October), PAX Aus in Melbourne (9 to 11 October), then Spiel Essen and Paris Games Week on the same weekend (22 to 25 October), and Lucca Comics & Games to close it (28 October to 1 November). BANDAI CARD GAMES Fest 26-27 runs alongside, across 11 cities.
Sources: naruto-cardgame.comprnewswire.com
21 and 28 Aug 2026
Two Fest stops get dates and a hall
The first two BANDAI CARD GAMES Fest 26-27 stops stop being a list of cities. Orlando is 7 to 10 January 2027 at the Orange County Convention Center, 9800 International Drive; London is 15 to 17 January 2027 at ExCeL London, Hall 1-11, Royal Victoria Dock. Both list a NARUTO CARD GAME Tutorial Session; the tournament and merchandise details are still marked Coming Soon, and entry runs on a pre-registered tournament ticket.
Jan 2027
Tutorial Sessions reach the stores
In-store Tutorial Sessions roll out from January 2027. The demos move from convention halls to local game stores in the half year before release, and the first two Fest weekends of the year, Orlando and London, sit in the same month.
Sources: prnewswire.comnaruto-cardgame.comnaruto-cardgame.com
Summer 2027
Simultaneous worldwide release
The confirmed window, with no month or street date inside it. After launch, Bandai plans organized play "from store-level events for players of all skill levels up to major tournaments culminating in a World Championship".
Sources: naruto-cardgame.comprnewswire.com
What Bandai has actually revealed
On 29 July 2026 the game stopped being a logo. Here is everything Bandai has now put in writing about how it is played, and nothing it hasn't.
There are five card types. Your deck is built around a Leader card. Character cards form your front line, and you choose them based on your Leader's colour. EX Characters are stronger Characters, playable once you meet certain conditions. Chakra cards pay for Support cards such as Ninjutsu. Summon cards put Characters onto the battlefield.
Source: naruto-cardgame.com
You play with 51 cards, plus 5 Chakra cards and 1 Summon card. The Japanese edition counts the same total as 1 Leader card and a 50-card deck. Both descriptions agree; only the arithmetic is presented differently.
Chakra is the resource. You spend it to activate support cards played face down, and Ninjutsu is one of those supports. Bandai's example: unleash Ninjutsu to stop an attack. Summoning costs something else entirely. You rest your Summon card to bring a Character onto the field.
Source: naruto-cardgame.com
You "win by reducing your opponent's Leader's Life to 0". Leader colour is what constrains deck building, since Character cards are chosen based on it.
Source: naruto-cardgame.com
The game draws on all three series: NARUTO, NARUTO: SHIPPUDEN and BORUTO: NARUTO NEXT GENERATIONS. The June announcement had left that open.
Source: naruto-cardgame.com
Card images are now public: eleven card designs appear on the official About page. Bandai still publishes no card list, and notes that "images used on this website may differ from the actual product as it is still under development".
Source: naruto-cardgame.com
The press release puts five names on the early cards: Naruto Uzumaki, Sasuke Uchiha, Sakura Haruno, Jiraiya and Itachi Uchiha. Sakura and Jiraiya are named in the text without a labelled card image, so what their cards look like is still an open question.
Source: prnewswire.com
The promo Chakra cards are public by name and code: CP-001 Chakra Card -Gen Con 2026 Ver.-, handed to Gen Con Tutorial Session attendees, and CP-001 Chakra Card -New York Yankees Ver.-, given away at Yankee Stadium on 8 September 2026. Same code, two printings. Chakra cards are a real card type, so the promos are one of them. What the card does is still unpublished.
Sources: prnewswire.comnaruto-cardgame.comnaruto-cardgame.com
A correction to our own record. Until the reveal, this page listed two claims among those Bandai had never made: that chakra was the resource system, and that a separate chakra deck existed. That was accurate at the time. The word appeared only as the name of a promo card. Both claims have now turned out to be right. They were good guesses reported as fact, and the reveal has made them fact.
Sources: naruto-cardgame.comprnewswire.com
What the cards themselves show
Bandai published sample cards alongside the rules overview. They answer things the text does not. They are samples, though, and carry Bandai's own warning that the printed cards may differ.


Character cards carry three numbers: DMG (damage) at the top left, and POW (power) and HP at the top right. Bandai has not published what any of them do beyond their names.
Source: naruto-cardgame.com
A trait line sits under the name. Naruto Uzumaki reads "Special / Jinchuriki / Hidden Leaf Village / Team 7". Itachi reads "Special / Akatsuki Organization". Orochimaru reads "Special / The Legendary Sannin / Village Hidden in the Sound". So teams, villages and organisations are all card traits.
Source: naruto-cardgame.com
Each card is framed in a single colour. That is the same colour Bandai says decides which Characters a Leader can field. The samples show blue, green and magenta, plus one multicolour treatment.
Source: naruto-cardgame.com
On the About page itself, one sample carries full rules text. Ino Yamanaka, card code N-011, DMG 2 / POW 5 / HP 8: "[Activate: Main] [Once Per Turn] If you have [Shikamaru Nara] and [Choji Akimichi] on the field, your [Ino Yamanaka], [Shikamaru Nara], and [Choji Akimichi] all gain [Rush] and +5 power/+1 damage during this turn." The card defines the keyword itself: a card with Rush can attack on the turn it is summoned. It held the "only readable card" title for four days, until the Gen Con demo decks hit tables (next section).
Source: naruto-cardgame.com
Three things follow from that single card. A Main phase exists. Effects can be limited to once per turn. And Rush is the first named keyword in the game. Card codes run on an N- prefix.
Source: naruto-cardgame.com
A Character can also be a support. Shikamaru Nara carries a SUPPORT line called Shadow Possession Jutsu, at a cost of 1 Chakra: "During Your Opponent's Attack: Summon this card and interrupt that attack." This is what activating a face-down support means in practice. The same card is either a body on the field or a trick held back.
Source: naruto-cardgame.com
Chakra cards have their own card back, distinct from the main deck's. The front tells you to turn the card face down when you spend it. Press coverage had read two card backs into Kishimoto's illustration and concluded there was a separate chakra deck. That reading was right.
Sources: naruto-cardgame.comanimecorner.me





Source: naruto-cardgame.com
Every card revealed so far
Twenty-three cards are public: the two Leaders from the gameplay reveal, the Characters and EX Characters, and the Summon and Chakra cards. Stats are transcribed from the printed scans, so a garbled number is corrected as better images appear.
Naruto Uzumaki
N-001 · Leader
DMG 1 · POW 3 · LIFE 15
Wind / Jinchuriki / Hidden Leaf Village / Team 7
Sasuke Uchiha
N-012 · Leader
DMG 1 · POW 3 · LIFE 15
Fire / Lightning / Uchiha Clan / The Taka
Naruto Uzumaki
N-004 · Character
DMG 1 · POW 5 · HP 4
Special / Jinchuriki / Hidden Leaf Village / Team 7
Jiraiya
N-006 · Character
DMG 1 · POW 7 · HP 4
Fire / The Legendary Sannin / Hidden Leaf Village
Minato Namikaze
N-007 · Character
DMG 2 · POW 8 · HP 8
Wind / Lightning / The Five Kage / Hidden Leaf Village
Shikamaru Nara
N-008 · Character
DMG 1 · POW 6 · HP 4
Special / Hidden Leaf Village / Team 10
Karin
N-010 · Character
DMG 1 · POW 4 · HP 6
Special / The Taka
Ino Yamanaka
N-011 · Character
DMG 2 · POW 5 · HP 8
Special / Hidden Leaf Village / Team 10
Itachi Uchiha
N-013 · Character
DMG 2 · POW 8 · HP 8
Fire / Illusion / Uchiha Clan / Akatsuki
Sasuke Uchiha
N-015 · Character
DMG 1 · POW 4 · HP 5
Lightning / Uchiha Clan
Shisui Uchiha
N-016 · Character
DMG 1 · POW 5 · HP 6
Illusion / Uchiha Clan / Hidden Leaf Village
Jugo
N-019 · Character
DMG 2 · POW 9 · HP 7
Special / The Taka
Suigetsu Hozuki
N-021 · Character
DMG 1 · POW 5 · HP 5
Water / The Taka
Choji Akimichi
Choji Akimichi · Character
DMG 1 · POW 7 · HP 3
Taijutsu / Hidden Leaf Village / Team 10
Kakashi Hatake
Kakashi Hatake · Character
DMG 1 · POW 7 · HP 4
Lightning / Hidden Leaf Village / Team 7
Orochimaru
Orochimaru · Character
DMG 1 · POW 4 · HP 7
Special / The Legendary Sannin / Hidden Sound Village
Sakura Haruno
Sakura Haruno · Character
DMG 1 · POW 6 · HP 4
Taijutsu / Hidden Leaf Village / Team 7
Gamabunta
N-005 · EX Character
DMG 2 · POW 10 · HP 8
Water / Toad / Mount Myoboku
Sasuke Uchiha
N-014 · EX Character
DMG 3 · POW 10 · HP 11
Fire / Lightning / Uchiha Clan / The Taka
Manda
N-022 · EX Character
DMG 2 · POW 8 · HP 10
Special / Snake
Naruto Uzumaki
Naruto Uzumaki EX · EX Character
DMG 3 · POW 11 · HP 10
Wind / Jinchuriki / Hidden Leaf Village / Team 7
Summon Card
S-001 · Summon
—
Chakra Card
C-001 · Chakra
—
| Card | Code | Type | Stats | Traits |
|---|---|---|---|---|
| Naruto Uzumaki | N-001 | Leader | DMG 1 · POW 3 · LIFE 15 | Wind / Jinchuriki / Hidden Leaf Village / Team 7 |
| Sasuke Uchiha | N-012 | Leader | DMG 1 · POW 3 · LIFE 15 | Fire / Lightning / Uchiha Clan / The Taka |
| Naruto Uzumaki | N-004 | Character | DMG 1 · POW 5 · HP 4 | Special / Jinchuriki / Hidden Leaf Village / Team 7 |
| Jiraiya | N-006 | Character | DMG 1 · POW 7 · HP 4 | Fire / The Legendary Sannin / Hidden Leaf Village |
| Minato Namikaze | N-007 | Character | DMG 2 · POW 8 · HP 8 | Wind / Lightning / The Five Kage / Hidden Leaf Village |
| Shikamaru Nara | N-008 | Character | DMG 1 · POW 6 · HP 4 | Special / Hidden Leaf Village / Team 10 |
| Karin | N-010 | Character | DMG 1 · POW 4 · HP 6 | Special / The Taka |
| Ino Yamanaka | N-011 | Character | DMG 2 · POW 5 · HP 8 | Special / Hidden Leaf Village / Team 10 |
| Itachi Uchiha | N-013 | Character | DMG 2 · POW 8 · HP 8 | Fire / Illusion / Uchiha Clan / Akatsuki |
| Sasuke Uchiha | N-015 | Character | DMG 1 · POW 4 · HP 5 | Lightning / Uchiha Clan |
| Shisui Uchiha | N-016 | Character | DMG 1 · POW 5 · HP 6 | Illusion / Uchiha Clan / Hidden Leaf Village |
| Jugo | N-019 | Character | DMG 2 · POW 9 · HP 7 | Special / The Taka |
| Suigetsu Hozuki | N-021 | Character | DMG 1 · POW 5 · HP 5 | Water / The Taka |
| Choji Akimichi | Choji Akimichi | Character | DMG 1 · POW 7 · HP 3 | Taijutsu / Hidden Leaf Village / Team 10 |
| Kakashi Hatake | Kakashi Hatake | Character | DMG 1 · POW 7 · HP 4 | Lightning / Hidden Leaf Village / Team 7 |
| Orochimaru | Orochimaru | Character | DMG 1 · POW 4 · HP 7 | Special / The Legendary Sannin / Hidden Sound Village |
| Sakura Haruno | Sakura Haruno | Character | DMG 1 · POW 6 · HP 4 | Taijutsu / Hidden Leaf Village / Team 7 |
| Gamabunta | N-005 | EX Character | DMG 2 · POW 10 · HP 8 | Water / Toad / Mount Myoboku |
| Sasuke Uchiha | N-014 | EX Character | DMG 3 · POW 10 · HP 11 | Fire / Lightning / Uchiha Clan / The Taka |
| Manda | N-022 | EX Character | DMG 2 · POW 8 · HP 10 | Special / Snake |
| Naruto Uzumaki | Naruto Uzumaki EX | EX Character | DMG 3 · POW 11 · HP 10 | Wind / Jinchuriki / Hidden Leaf Village / Team 7 |
| Summon Card | S-001 | Summon | — | — |
| Chakra Card | C-001 | Chakra | — | — |
What the Gen Con demo decks showed
None of this is on Bandai's site. The demo decks were physical NOT FOR SALE prints handed to Gen Con players; photos and scans reached community databases over the weekend, and we transcribed what we could verify, cross-checking every stat and text against an independent card list before repeating it. Scans garble small print, the cards predate release by a year, and Bandai's own under-development warning applies twice over. Read everything here as provisional.
The demo decks put roughly two dozen distinct cards in players' hands, and most of them are now readable: both Leaders, over a dozen Characters with full rules text, four EX Characters, the Summon Card and the Chakra Card. Four days earlier the total stood at one readable card.
Sources: narutocardgamesimulator.comjosephwriteranderson.com
Both Leaders start at 15 Life, printed on the card: Naruto Uzumaki (N-001, Wind / Jinchuriki, POW 3) and Sasuke Uchiha (N-012, Fire / Lightning / Uchiha Clan / The Taka, POW 3). They share a Recovery line, "if it is the second turn or later, rest this card and flip all of your CHAKRA face-up", which answers how Chakra comes back: your own Leader recycles it, at the cost of resting.
Sources: narutocardgamesimulator.comjosephwriteranderson.com
The Leaders differ in their activated ability. Naruto flips one of your Chakra face-down to give a Character +3 power for the turn. Sasuke draws a card and places one from hand back on top of the deck. One turns the resource into damage, the other into card selection, and that alone makes the two demo decks two different games.
Sources: narutocardgamesimulator.comjosephwriteranderson.com
Most demo Characters carry a support, named after a jutsu. Costs seen so far are 1 or 2 Chakra, and the timing labels sketch a grammar of the turn: During Your Main, During Your Opponent's Attack, Quick, Support Activated. Shikamaru's attack interrupt from the About page turns out to be one entry in a whole family.
Sources: narutocardgamesimulator.comjosephwriteranderson.com
EX Characters spell out their entry fee. Each demo EX card reads "Cannot be summoned normally" followed by Summon Requirements that trash cards from your own field: Gamabunta wants a Character with 10 or more power, the Sasuke EX wants a body plus a {The Taka} Character. That is the About page's "playable once you meet certain conditions", now with numbers.
Sources: narutocardgamesimulator.comjosephwriteranderson.com
Ino's formation has its partners. Shikamaru Nara (N-008) and Choji Akimichi both surfaced in the demo pool, so every name Ino's effect checks for is now a real card, and the Ino-Shika-Cho line can be played out on printed text alone. We mapped it beat by beat in the combo builder.
Sources: narutocardgamesimulator.comjosephwriteranderson.com




Team 10, played out beat by beat
Ino's formation effect now has every card it names in print, so we rebuilt the whole line in the combo builder: Shikamaru interrupts an attack to summon himself, Choji doubles him on the way in, Ino lands and all three swing. Follow the Ino-Shika-Cho combo turn by turn.
What it means for players
Everything above is sourced. This is not: it is what the revealed rules suggest about how the game will play, reasoned from the facts already on this page. Each reading names what it argues from, so you can throw out the argument and keep the fact.
There is no resource screw, so nobody loses to a bad opening hand.
Chakra sits in a fixed set of 5 cards, outside the 51-card deck. Nobody draws for resources, so nobody loses to a bad opening the way Magic players lose to a hand with no lands. Bandai has chosen away an entire category of non-games. It also means a match is decided by sequencing rather than by luck, which is the harder skill to practise and the better one to teach.
Every Character is also a support, which makes each draw a decision.
Shikamaru is a body with DMG 1 / POW 6 / HP 4, and he is also Shadow Possession Jutsu for 1 Chakra, played face down to interrupt an attack. So each draw asks a question: is this a threat on the field, or a trap held back? Card games that ask that question every turn tend to reward reading the opponent over memorising a line, and it is the mechanic most likely to make this game feel different from One Piece.
Five Chakra is a small budget, so bluffing is cheap and lying is expensive.
Supports are played face down and paid for with Chakra. With only five, a player who holds two face-down cards has spent most of a turn's credibility. Expect the metagame to settle around when to represent a trick you do not have. Whether Chakra returns each turn has not been announced, and the answer changes this completely.
Three numbers on a Character is more granular than Bandai's other games.
DMG, POW and HP appear on every sample card, where One Piece works mostly off a single Power value. Three statistics allow a Character to hit hard while dying easily, or to wall without threatening. That is a wider design space for archetypes, and a longer rules glossary to learn.
Leader colour and traits together point at village and team archetypes.
Character choice is constrained by Leader colour, and the trait line carries villages, teams and organisations. Ino Yamanaka already rewards having Shikamaru and Choji on the field, which is Team 10 written as a rules interaction. Decks will likely be built around a roster rather than a curve.
Gen Con 2026: the world debut
Gen Con ran 30 July to 2 August 2026, at the Indiana Convention Center in Indianapolis. It was the game's first playable outing anywhere, the demo decks it put on tables are where the card scans above come from, and the follow-up stops through autumn are already named.
The Tutorial Sessions are free and aimed at newcomers. They run in Event Room #121, on demo decks supplied by Bandai. One session per person for the whole event. No photography, video or audio recording.
Source: naruto-cardgame.com
Attendees receive a gift set: the CP-001 Chakra Card -Gen Con 2026 Ver.- promo, a special backpack, a logo sticker, and a purchase ticket for the "NARUTO CARD GAME Official Playmat -Arriving in 2027-".
Source: animenewsnetwork.com
The CP-001 promo requires registering for the TCG+ channel and filling in a questionnaire after the session. The sticker requires a social follow or TCG+ registration. Backpacks are capped daily, while supplies last.
Source: naruto-cardgame.com
Booth visitors who do not play a tutorial can still pick up the backpack and the sticker, within the same daily quota.
Source: prnewswire.com
One price has been announced for the whole game so far: the Official Playmat at $35 plus tax. It is sold only to Tutorial Session attendees holding a purchase ticket, and only on the day that ticket was issued.
Source: naruto-cardgame.com
Sources: naruto-cardgame.comprnewswire.com
What we still don't know
This list is longer than the confirmed one, and pretending otherwise would be dishonest. None of the following has been announced by Bandai.
Rules and gameplay
- Turn structure: the card texts prove a Main phase, an End Phase and a Recovery step exist, but not the full sequence, nor who goes first
- How Chakra enters play in the first place: the demo Leaders show how it comes back (rest the Leader, flip it face-up), not how it starts or whether you always run exactly 5
- Copy limits per card, and whether a side deck or extra deck exists
- The keyword glossary. [Rush] appears on several demo cards and is still the only named keyword anywhere, always defined inline on the card that grants it
- What DMG, POW and HP each do: the numbers are printed on every card, their rules are not
- How a Leader's Life works beyond "reduce it to 0": both demo Leaders print a starting Life of 15, but whether damage lands in points or in cards is still unwritten
- What the play zones are, and how many Characters can hold the front line at once
- How Leader colour restricts a deck in practice: how many colours, and whether off-colour cards are legal at all
Products and release
- The name and set code of the first set
- The launch line-up: starter decks, boosters, displays
- Pack contents, rarities, pull ratios and set size
- MSRP for any playable product (the $35 playmat is not one)
- The street date inside the Summer 2027 window, with no month announced
- Which languages the cards will actually be printed in
- Specific distribution regions, retail channels and distributors
Everything else
- Organized play detail: a ladder from store events up to a World Championship is promised, but no formats, seasons, dates or kits
- Any official digital client or simulator beyond the BANDAI TCG+ app
- Any technical relationship with One Piece, Digimon, Dragon Ball Super, Union Arena or Gundam Card Game. Bandai names none of them
- Whether CP-001 will be tournament-legal after the launch
- Which 11 locations host BANDAI CARD GAMES Fest 26-27, and what the NARUTO CARD GAME does at each
- Whether a full rulebook follows the About overview, and when
Why this section exists
The 29 July reveal answered the big questions and stopped there: card types, resource, win condition, deck size. Everything above is what it did not cover. An overview is not a rulebook, and anything filling those gaps right now is inference rather than announcement.
Claims you'll see that Bandai never made
Five claims circulating as fact that do not trace back to any Bandai statement.
"Bandai Namco is publishing it."
The press release names BANDAI CO., LTD., through its Card Business Department, under the BANDAI CARD GAMES brand. Several outlets get this wrong.
Source: animenewsnetwork.com
"It's the same thing as Naruto Mythos."
Different game, different publisher. Naruto Mythos is made by CICABOOM S.r.l. in Genoa, Italy, and has been on sale since March 2026. Bandai's game arrives in 2027.
Sources: narutotcgmythos.comprnewswire.com
"It's a relaunch of the old Naruto CCG."
Bandai's previous Naruto Collectible Card Game ran from 2006 and was supported until 2013, which makes this the first official Naruto TCG in over a decade. No relationship, compatibility or continuity between the two has been announced.
Sources: icv2.comkotaku.com
How to follow the updates
The official channels, exactly as Bandai lists them. We print the handles rather than links, because Bandai publishes the handles and not the URLs.
X: @narutotcg_eng · YouTube: @NARUTO_TCG_EN · Facebook: /narutotcgeng/ · Instagram: @narutotcg_en · plus the BANDAI TCG+ app for notifications.
Source: naruto-cardgame.com
The official site runs in four editions: Japanese, English (Global), English (Asia) and Traditional Chinese.
Source: naruto-cardgame.com
For context on reach: Bandai's own boilerplate says BANDAI CARD GAMES operates card game titles in more than 50 regions worldwide, including North America, Europe, Asia, Latin America, Oceania and the Middle East.
Source: animenewsnetwork.com
"Wait, isn't there already a Naruto card game?"
There is, and it is a completely separate product. Here is what actually separates Bandai's NARUTO CARD GAME from Naruto Mythos, dimension by dimension.
Compare the two gamesSources
Every claim on this page traces back to one of these. External links open in a new tab.
- NARUTO CARD GAME, official site (English) naruto-cardgame.com
- NARUTO CARD GAME, official site (Japanese) naruto-cardgame.com
- NARUTO CARD GAME at Gen Con 2026 (official announcement) naruto-cardgame.com
- NARUTO Night at Yankee Stadium (official announcement, 7 August 2026) naruto-cardgame.com
- BANDAI CARD GAMES Reveals NARUTO CARD GAME (press release) prnewswire.com
- NARUTO CARD GAME Shows Its Hand (press release, 29 July 2026) prnewswire.com
- Bandai Announces New Naruto Card Game animenewsnetwork.com
- BANDAI CARD GAMES Reveals NARUTO CARD GAME (press release mirror) animenewsnetwork.com
- Naruto Card Game Announced by Bandai, Global Launch Planned for 2027 animecorner.me
- Naruto Card Game Simulator, community card collection (fan-made, unofficial) narutocardgamesimulator.com
- Complete Naruto Card Game card list so far (independent write-up) josephwriteranderson.com
- Bandai Announces Naruto Card Game icv2.com
- Naruto To Receive First Official Trading Card Game In Over A Decade kotaku.com
- Naruto Mythos TCG (official site) narutotcgmythos.com
- Naruto Mythos TCG: the first expansion now has an official release date narutotcgmythos.com
Combalo is an independent, unofficial fan project. It is not affiliated with, sponsored by, or endorsed by BANDAI CO., LTD., Shueisha, Cicaboom S.r.l., or any card-game publisher. "NARUTO", "NARUTO CARD GAME", "Naruto Mythos" and all related names, logos and artwork are the trademarks and copyrights of their respective owners. This page reports publicly available information and cites its sources.
