The builder, end to end
Everything you can do in the combo builder — one chapter at a time. Prefer to learn by doing? Open the same guide inside the builder from the ⋯ menu and it walks the real controls.
The basics
How a combo is put together — events, turns, and the goal.
What a combo is
A combo is a sequence of events grouped into turns. Each event is one beat of the play — a card, an action, a move, or what your opponent does.
Name your combo
Give it a clear title and tags — it's the first thing people see in the feed and in search.
Add your first event
Tap + Add event to drop a beat into the current turn — you'll choose what kind it is next.
Six kinds of event
Every event is one of six kinds — pick the one that fits the beat. You're never locked in; each event can carry a card, a state effect, and triggers.
- Card effect — resolve a card and the effects that fire
- Action — a play like draw, attack, or a resource change
- Move — send a card from one zone to another
- Continuous — an ongoing effect that stays on
- Opponent — what the other player does in response
- Note — a free-text beat for anything else
Cards & effects
Attach real cards and pick exactly the effects that fire.
Search the card pool
When you add a card event, search the game's card pool and pick the card you're playing — its printed effects come in automatically.
Choose which effects fire
A card can do several things — pick just the effect chips that actually trigger in your line, keep the card as-is, or write your own text.
- Effect chips are split by slot so you can pick the exact one
- Prefer a card-only beat? Skip the chips
- No card in mind? Write a free-text beat instead
Pick the art
Cards often have several artworks — choose the variant to show. The first cards you use also become the combo's cover.
Edit or peek a beat
Tap ✎ on a beat to reopen the picker and change the card or its effects. Press and hold any card thumbnail to peek at it full-size.
Recently used
Cards you've already used in this combo sit at the top of every picker, so reusing them is one tap.
Actions, moves & the opponent
Non-card beats: plays, card moves, and the opponent’s response.
Actions from presets
Pick an action from the presets — draw, attack, move a card, change a resource — or write your own. Some actions then ask which card and which zones.
- Presets cover the common plays so you don't retype them
- Zone follow-ups let you say exactly where a card goes
- e.g. in Digimon: hatch, digivolve, suspend
Move a card
A move event sends a card from one zone to another — pick the card (optional) and the From / To zones, and the beat writes itself.
The opponent's turn
Model what the other player does — blocks, passes, counters, plays a card — so readers see the interaction, not just your side.
State & the live HUD
Track the values that matter and show them changing.
Track the values that matter
Track any game-state value — a resource counter, life or security, your goal — as a number or text. Digimon starts you with Memory and Security as examples.
Make an event change the state
Give a beat a state effect: nudge a number up or down, or set a text value. The viewer animates the change so readers feel the tempo.
Let the card cost do the math
On a beat that plays or attacks for a cost, open its ⚙ State effect — if there's a cost to spend, a green one-tap suggestion applies it to your resource for you. No mental math.
- Shows on a play / place beat with a costed card, a digivolve, or an attack / security check
- Needs a matching resource variable (e.g. Memory or Security)
- It only suggests — tap Apply to use it, or set the delta yourself
Triggers & chains
Cascades — mark what triggers what.
Triggered effects
Real combos cascade: one effect sets off the next. Tap ↳ Triggers on a beat to nest it under the beat that caused it.
Jump to the source
A nested beat shows a 'triggered by' badge — tap it to jump straight to the beat that set it off.
Turns & loops
Group the plan into turns and move between them.
Add a turn
Group your beats into turns with + Turn — each turn becomes its own step in the story.
Move between turns
Swipe (or use ← → / the trackpad) to move between turns — or hold the turn pill and slide to scrub through them fast.
Rename, repeat, reorder
Open the turns menu to rename a turn, repeat it ×N for loops, jump to any turn, or delete one.
Branches & "what if"
Fork a line for the decision points.
Split a line
Real combos have decisions. Split a line into alternates — 'if the opponent has a blocker…' — and readers choose the path.
The split card
On the split card you name each line's condition, give it a colour, jump in to build it, add more lines, or delete a line — or the whole split.
- Each alternate line gets its own warm colour
- 'Build ▸' enters a line to edit it
- Delete one line, or un-split to keep just the main line
Refine
Reorder, undo, and the keyboard shortcuts.
Reorder & delete
Drag a beat by its grip to reorder it; tap ✕ to delete one — its triggered beats go with it.
Undo anything
Every change is undoable — step back and forward with the ↶ ↷ buttons (or ⌘Z / ⌘⇧Z, Ctrl on Windows).
Keyboard shortcuts
On desktop the whole builder is keyboard-driven — the essentials are one keystroke away (⌘ on Mac, Ctrl on Windows / Linux).
- E — add event
- T — add turn
- S — split line
- ← / → — previous / next turn
- ⌘Z / Ctrl+Z — undo · ⌘⇧Z / Ctrl+Shift+Z — redo
- ⌘S / Ctrl+S — publish
Preview & publish
See how it reads, then share it.
Preview as a reader
Tap Preview any time to see your combo exactly as readers will — swipe through the beats, branches and all.
Publish & choose who sees it
Publish when it's ready and pick who can see it: public in the feed, unlisted (link-only), or private to you.
Cover, tags & description
Add tags and a description so it's found, and pick up to three cover cards (auto-chosen if you don't).
No account? Share a link
You don't need an account to share — publish a link-only combo instantly, or sign in to post it to the community and keep it in your drafts.
Ready to build?
Open the builder and put a combo together — the interactive guide is one tap away in the ⋯ menu.
Start building
