Dark Field: The Card You Trash Comes Back for Free | Combalo
Memory3
Opp. Security5
Cards in Hand5
Face-up Security0
◎Spend an Option without losing it
2
0
You start herethe position turn 1 starts from · 2 turns ahead
Opening values
Memory3
Opp. Security5
Cards in Hand5
Face-up Security0
+1
DobermonBoard
CerberusmonHand
DobermonHand
PlutomonHand
SalamonHand
Dark FieldTrash
OrochimonTrash
GoalBuy Dark Field with a card it hands straight back, and keep the Option working from your security row
You are on the turn after your Lv.4 landed: Dobermon is standing on a Salamon, they passed and the gauge opens at 3. A Dark Field and an Orochimon are already in your trash from earlier self-trashing, which is what makes Cerberusmon worth digivolving into now. Your hand is five, and the second Dobermon in it is the card you are going to throw. They have a Level 6 and two Level 4s out, and five security.