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Player-built lines, played out step by step — every beat, every memory swing.
Build it turn by turn in the builder and share it with one link.
Map a comboYou can resolve their effects in any order. For example, if you're starting the turn at 1 memory, you can resolve this card's effect first to go up to 3 memory, then activate [ST2-12]/[Matt Ishida]'s effect to go to 4 memory and above.
Ruled Mar 28, 2024
Like Main effects on Option cards, you can activate these effects at any time during your main phase. However, you can't activate them to interrupt an attack or another effect.
Ruled Mar 28, 2024
No, Digimon in breeding areas aren't checked by this effect.
Ruled Mar 28, 2024
Yes, it does. Unless otherwise specified, cards don't lose their effects when suspended.
Ruled Mar 28, 2024
Yes, you can. Hatching Digimon and moving them to the battle area doesn't count as playing them, so you can attack with them immediately.
Ruled Mar 28, 2024
While it is possible, this can only be done if you have a Level 2 Digimon in your Breeding Area. If you have a Digimon that can be moved out from the Breeding Area it must be moved out. If you have no Digimon in your Breeding Area and cards in your Digi-Egg deck, you must hatch.
Questions and answers are Bandai's official rulings, collected and translated by the DigimonCardGame Wiki community and reused here under CC BY-SA. Card names and card text are © their respective publishers; Combalo is not affiliated with Bandai.